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	<title>Shinobi-Wars &#187; DotA</title>
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		<title>DotA Allstars 6.64 Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-6-64-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-6-64-map-download/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 12:41:24 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=110</guid>
		<description><![CDATA[Link 1 Link 2 Link 3 Changelog 6.64 Broodmother - Spin Web now shows a minimap icon Clockwerk - Armor decreased by 1 Dark Seer - Ion Shell cast on an already affected unit will replace the old buff instead of stacking - Wall of Replica damage dealt when affecting an enemy hero increased from [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rugzo.com/wp-content/uploads/2009/11/dota.jpg" alt="dota" title="dota" width="236" height="236" class="alignnone size-full wp-image-9612" /></p>
<p><img src="http://www.shinobi-wars.com/i/r/download.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://www.insync.za.net/dota/eng/DotA%20Allstars%20v6.64.w3x" target="_blank">Link 1</a><br />
<a href="http://0v1.org/d0tahost/eng/DotA%20Allstars%20v6.64.w3x" target="_blank">Link 2</a><br />
<a href="http://81.223.126.91/eng/DotA%20Allstars%20v6.64.w3x" target="_blank">Link 3</a></strong></p></blockquote>
<p><strong>Changelog 6.64</strong><br />
Broodmother<br />
- Spin Web now shows a minimap icon</p>
<p>Clockwerk<br />
- Armor decreased by 1</p>
<p>Dark Seer<br />
- Ion Shell cast on an already affected unit will replace the old buff instead of stacking<br />
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150<br />
- Wall of Replica image damage increased from 60% to 70%</p>
<p>Dazzle<br />
- Removed the extra vision on Weave that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.</p>
<p>Huskar<br />
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16</p>
<p>Lanaya<br />
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit</p>
<p>Leoric<br />
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%</p>
<p>Lone Druid<br />
- True Form movement speed decreased by 35<br />
- Hero movement speed increased by 10<br />
- True Form transformation time increased from 1.45 to 2 seconds<br />
- True Form armor increased by 2<br />
- Spirit Bear&#8217;s leash range reduced from 1500 to 925<br />
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack</p>
<p>Lord of Avernus<br />
- Aphotic Shield cast range decreased from 800 to 300<br />
- Death Coil cast range increased from 300 to 800</p>
<p>Morphling<br />
- Morph Replicate mana cost increased from 0 to 150</p>
<p>Necrolyte<br />
- Strength gain increased from 1.5 to 2.0</p>
<p>Nerubian Assassin<br />
- Mana Burn can no longer target creeps since it no longer affects them (42965)</p>
<p>Nerubian Weaver<br />
- Urna Swarm&#8217;s Scarab&#8217;s cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.</p>
<p>Night Stalker<br />
- Darkness cooldown reduced from 240/180/125 to 180/150/120</p>
<p>Obsidian Destroyer<br />
- Agility increased from 15 + 1.4 -> 24 + 2.0</p>
<p>Pandaren Brewmaster<br />
- Primal Split&#8217;s Fire Panda now has hero damage type</p>
<p>Pudge<br />
- Flesh Heap reworked, it no longer gains strength from creeps. Instead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.</p>
<p>Rhasta<br />
- Scepter version of Mass Serpent Wards no longer increases ward count. Instead, the damage of the wards is increased to match previous damage output.</p>
<p>Storm<br />
- Base Intelligence increased from 23 to 26</p>
<p>Sven<br />
- Warcry AoE increased from 350 to 450</p>
<p>Techies<br />
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit</p>
<p>Tidehunter<br />
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don&#8217;t take damage for 6 seconds.</p>
<p>Undying<br />
- Base strength reduced from 25 to 22<br />
- Intelligence gain reduced from 2.8 to 2.0<br />
- Dying Illusions no longer trigger Plague Aura for regeneration</p>
<p>Viper<br />
- Movement speed decreased by 5</p>
<p>Warlock<br />
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should</p>
<p>Arcane Ring<br />
- AoE increased from 400 to 600</p>
<p>Armlet of Mordiggian<br />
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe</p>
<p>Demon Edge<br />
- Damage increased from 36 to 46</p>
<p>Heart of Tarrasque<br />
- Bonus strength increased from 35 to 40<br />
- Regeneration disable time reduced from 10 to 8</p>
<p>Necronomicon<br />
- Recipe cost reduced by 50 gold</p>
<p>Mjollnir<br />
- Static Charge changed from 45 cooldown to 35</p>
<p>Phase Boots<br />
- Bonuses and recipe reworked<br />
Phase Boots:<br />
=============<br />
Boots of Speed (500)<br />
2x Blades of Attack (1000)<br />
Total: 1500</p>
<p>+70 Movement Speed<br />
+24 Damage<br />
Phase (Active)</p>
<p>Power Treads<br />
- Bonuses and recipe reworked</p>
<p>Power Treads:<br />
==============<br />
Boots of Speed (500)<br />
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)<br />
Gloves of Haste (500)<br />
Total: 1450</p>
<p>+60 MS<br />
+10 Any Attribute<br />
+25 IAS</p>
<p>Orchid Malevolence<br />
- Increased damage by 5</p>
<p>Satanic<br />
- Bonus damage fixed on units that morph<br />
- Cooldown reduced from 50 to 35</p>
<p>* Reworked buyback cost scaling</p>
<p>It uses the following formula:<br />
100+Level*Level*1.5+Time*15</p>
<p>Roughly the same during the early-midgame, but scales higher as the game progresses.</p>
<p>* Lots of ingame scoreboard improvements</p>
<p>- Removed excess information like game time since it is available above. Condensed some other space.<br />
- Added an allies only column for current gold.<br />
- Added an allies only column for ultimate cooldowns.<br />
- Hero levels are now shown<br />
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.</p>
<p>* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55</p>
<p>* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)</p>
<p>* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard</p>
<p>* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)<br />
* Changed Vengeful Spirit sound set (13425)<br />
* Changed Void&#8217;s Time Lock visual effect (5793)<br />
* Items that get disabled with damage (Heart &#038; Dagger) are no longer affected by self damage. Roshan damage now disables them.</p>
<p>* Added a new test command &#8220;-killwards&#8221; to remove all observer and sentry wards on the map<br />
* Added a new Eyes in the Forest icon (46851)<br />
* Added a visual effect for Kraken Shell when buffs are removed<br />
* Added color change visual for Morphling&#8217;s model based on the ratio of agility to strength<br />
* Added buyback message for observers<br />
* New replay data available<br />
Roshan Death: &#8220;Roshan&#8221;,0/1<br />
Aegis Received: &#8220;AegisOn&#8221;, PlayerID<br />
Aegis Dropped: &#8220;AegisOff&#8221;, PlayerID<br />
Game Mode: &#8220;Mode&#8221;+String,HostPlayerID<br />
Hero Levelup: &#8220;Level&#8221;+Level,PlayerID<br />
Rune Store: &#8220;RuneStore&#8221;+RuneID, PlayerID. RuneID=1/2/3/4/5<br />
Rune Use: &#8220;RuneUse&#8221;+RuneID, PlayerID. RuneID=1/2/3/4/5 (Haste/Regen/DD/Illusion/Invis)</p>
<p>* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.<br />
* Fixed Linken Sphere to properly block Nerubian Assassin&#8217;s Mana Burn<br />
* Courier&#8217;s Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don&#8217;t count)<br />
* Fixed Mjollnir&#8217;s Static Charge being stackable<br />
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones<br />
* Fixed a bug with disassembling Mjollnir not giving the recipe<br />
* Fixed Enchant from being able to take over Primal Split units<br />
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs<br />
* Fixed various typos<br />
* Fixed missing cooldown tooltip to neutral creep Tornado ability<br />
* Fixed Glyph from affecting Tombstone </p>
]]></content:encoded>
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		<item>
		<title>DotA Allstars 6.60 Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-660-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-660-map-download/#comments</comments>
		<pubDate>Wed, 10 Jun 2009 18:04:36 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=103</guid>
		<description><![CDATA[Link 1 Link 2 Link 33 ############ ## Heroes ## ############ * Added a new hero Batrider to the Scourge [details below] * Added a new hero Tauren Chieftain to the Sentinel [details below] * Lightning Revenant: Reworked [details below] * Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below] * Medusa: [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.rugzo.com/wp-content/uploads/2009/06/dota-660.jpg" alt="Dota" width="236" height="197" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://rapidshare.com/files/242851421/DotA_Allstars_v6.60.w3x" target="_blank">Link 1</a><br />
<a href="http://www.mediafire.com/?sharekey=0e52c0d3172c050b0de4fc1039a01674e04e75f6e8ebb871" target="_blank">Link 2</a><br />
<a href="http://www.zshare.net/download/611966594255b230/" target="_blank">Link 33</a></strong></p></blockquote>
<p>############<br />
## Heroes ##<br />
############</p>
<p>* Added a new hero Batrider to the Scourge [details below]<br />
* Added a new hero Tauren Chieftain to the Sentinel [details below]<br />
* Lightning Revenant: Reworked [details below]<br />
* Medusa: Replaced Chain Lightning with a new ability Mystic Snake [details below]<br />
* Medusa: Replaced Purge with a new ability Stone Gaze [details below]<br />
* Netherdrake: Replaced Frenzy with a new ability Nethertoxin [details below]<br />
* Rogue Knight: Replaced Toughness Aura with a new ability Warcry [details below]</p>
<p><span id="more-103"></span> * Slayer: Replaced Ultimate with a new ability Fiery Soul [details below]<br />
* Twin Head Dragon: Replaced Autofire with a new ability Liquid Fire [details below]<br />
* Troll Warlord: Replaced Rampage with a new ability Battle Trance [details below]<br />
* Rogue Knight: Reworked how Stormbolt works [details below]<br />
* Morphling: Reworked how Morphiling&#8217;s Adaptive Strike works [details below]<br />
* Crystal Maiden: Replaced Frost Nova with a similar new ability Crystal Nova [details below]<br />
* Phantom Assassin: Changed Blink Strike to a new ability Phantom Strike [details below]<br />
* Ogre Magi: Reworked Multicast chance mechanism [details below]<br />
* Sniper: Replaced Scattershot with a new ability Shrapnel [details below]<br />
* Troll Warlord: Replaced Fervor Aura with a new ability Fervor (works like Beastmaster&#8217;s passive used to)<br />
* Beastmaster: Replaced Beast Rage with a new ability Inner Beast (works like Troll&#8217;s old attack speed aura)<br />
* Anti-Mage: Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target)<br />
* Silencer: Recoded Last Word to properly detect animation canceling and silence after a spell is casted<br />
* Treant Protector: Reworked Eyes in the Forest [details below]</p>
<p>* Admiral: Lowered Agility (18-&gt;14) and Agility Per Level (1.7-&gt;1.3)<br />
* Axe: Lowered Base Armor by 1 point (2.8-&gt;1.8)<br />
* Bane Elemental: Improved cast range on Enfeeble (800-&gt;1000)<br />
* Bristleback: Improved Base Intelligence growth by 0.6<br />
* Bristleback: Improved side angles on Bristleback (90-&gt;110)<br />
* Bristleback: Returned the Bristleback passive Quill Spray release cap back (300-&gt;250)<br />
* Broodmother: Changed spiderling&#8217;s armor type from medium to normal and now take damage from first towers (50-&gt;100 %)<br />
* Crystal Maiden: Lowered Brilliance Aura (0.75/1.5/2.25/3-&gt;0.5/1/1.5/2)<br />
* Dark Seer: Improved Vacuum cast range (600-&gt;800)<br />
* Dark Seer: Lowered Ion Shell cooldown (15-&gt;7 cd)<br />
* Dark Seer: Vacuum no longer goes through magic immunity<br />
* Dark Seer: Vacuum now drags the units in over 0.3 seconds rather than instantly<br />
* Death Prophet: Witchcraft no longer gives movement speed bonus<br />
* Geomancer: Changed Poof damage (60/80/100/120-&gt;50/80/110/140)<br />
* Geomancer: Lowered Poof cooldown (20/18/16/14-&gt;16/14/12/10 cd)<br />
* Invoker: Improved Alacrity duration (6-&gt;8)<br />
* Keeper of the Light: Changed Mana Leak stun into a slow (2 seconds, 60 %)<br />
* Keeper of the Light: You no longer lose control of your hero when knocked back with Blinding Light<br />
* Lifestealer: Removed the initial stun effect from Open Wounds<br />
* Lion: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds<br />
* Lone Druid: Added Battle Cry to all level of True Form and scaled the bonus damage/armor (20/2-&gt;20/2, 40/4, 60/6) and lowered duration (10-&gt;8 seconds)<br />
* Lone Druid: Changed Spirit Bear&#8217;s ability progression (Lv1-&gt;Adds Inventory, Lv2-&gt;Adds Return, Lv3-&gt;Adds Entangle, Lv4-&gt;Adds Demolish and Spell Damage Reduction)<br />
* Lone Druid: Improved True Form&#8217;s melee attack range (100-&gt;150)<br />
* Lone Druid: Rabid now goes on both the Spirit Bear and Lone Druid when casted instead of requiring a target<br />
* Lone Druid: Removed One from True Form<br />
* Lone Druid: Spells now last the same duration on Spirit Bear as they do on heroes<br />
* Lord of Avernus: Lowered Death Coil cooldown (7-&gt;6 seconds)<br />
* Lord of Avernus: Gets the Mark of the Abyss buff on his first attack instead of on his second attack<br />
* Luna: Increased Lunar Blessing aura range (300-&gt;900)<br />
* Magnataur: Lowered Reverse Polarity cooldown (120-&gt;120/110/100 seconds)<br />
* Magnataur: Improved attack animation time<br />
* Magina: Undid recent buffs to base strength (21-&gt;16)<br />
* Naga Siren: Reduced collision size (24-&gt;8)<br />
* Naga Siren: Lowered Mirror Image cast time<br />
* Naga Siren: Lowered Mirror Image cooldown (50-&gt;40 seconds) and manacost (85/105/130/150 to 70/80/90/100)<br />
* Necrolyte: Rebalanced Heartstopper Aura from 0.5/0.75/1/1.25% to 0.4/0.6/0.8/1% and range from 700/800/900/1000 to 1000<br />
* Necrolyte: Lowered Strength per level (2.0-&gt;1.5)<br />
* Obsidian Destroyer: Lowered Astral Imprisonment cooldown (20-&gt;18/16/14/12 seconds)<br />
* Pandaren Brewmaster: Improved Fire Panda&#8217;s Immolation (10/10/30-&gt;15/30/45)<br />
* Pugna: Life Drain max range improved by 50 and its cast range is now equal to its max range<br />
* Rhasta: Voodoo duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds<br />
* Rogue Knight: Improved Great Cleave damage (10/20/30/40-&gt;20/30/40/50 %)<br />
* Sacred Warrior: Removed the cap on Burning Spears<br />
* Shadow Fiend: Improved Presence of the Dark Lord armor reduction (1/2/3/4-&gt;2/3/4/5)<br />
* Shadow Priest: Lowered Shallow Grave cooldown (80/60/40/20-&gt;54/40/26/12 cd)<br />
* Silencer: Lowered Last Word duration (1/2/3/4-&gt;0.75/1.5/2.25/3)<br />
* Slardar: Slithereen Crush damage type is now Physical type<br />
* Spectre: Restored some vision back to Spectral Dagger path<br />
* Spirit Breaker: Improved AOE on Empowering Haste and added 2% more movement speed bonus<br />
* Stone Giant: Craggy Exterior now gives armor bonus (3/4/5/6)<br />
* Stone Giant: Craggy Exterior now triggers off of units with 300 range rather than just based on melee classification<br />
* Templar Assassin: Changed Refraction duration/cooldown (20/23-&gt;17/17)<br />
* Templar Assassin: Changed Psi Blades spill range (80/160/240/320-&gt;320) and attack range bonus (50/100/150/200-&gt;40/100/160/220)<br />
* Templar Assassin: Refraction is now an instant cast ability<br />
* Terrorblade: Now gets a movement speed bonus during Metamorphosis (+20)<br />
* Tinker: Restricted Black King Bar from refreshing<br />
* Troll Warlord: Rebalanced Blind. Miss from 15/24/33/42 -&gt; 20/28/36/44% and Cooldown from 8 -&gt; 15/12/9/6 seconds<br />
* Twin Head Dragon: Rescaled Ice Path (0.5/1/1.5/2-&gt;0.8/1.2/1.6/2 seconds)<br />
* Undying: Lowered Base Armor by 3 points (6-&gt;3)<br />
* Undying: Tombstone no longer spawns zombies to attack fogged units<br />
* Ursa Warrior: Rescaled Overpower from 100/200/300/400% IAS with 5 attack count to a constant 400% IAS with 3/4/5/6 attacks<br />
* Vengeful Spirit: Improved Strength Per Level by 0.5<br />
* Vengeful Spirit: Improved Command Aura range (450-&gt;900)<br />
* Vengeful Spirit: Improved Wave of Terror a little and added some minor damage (25/50/75/100). Lowered AOE slightly (350-&gt;300)<br />
* Vengeful Spirit: Now has normal Base Attack Time (1.77-&gt;1.7)<br />
* Windrunner: Lowered Base Attack Time (1.6-&gt;1.5)<br />
* Zeus: Arc Lightning becomes available for casting immediately after cooldown rather than wait for the Lightning to finish traveling. Cooldown increased from 2 to 2.5 seconds.</p>
<p>###########<br />
## Items ##<br />
###########</p>
<p>* Added a new basic item Ghost Scepter [details below]<br />
* Added a new basic item Quelling Blade [details below]<br />
* Added a new basic item Talisman of Evasion [details below]<br />
* Added a new recipe item Poor Man&#8217;s Shield [details below]<br />
* Added a new recipe item Force Staff [details below]<br />
* Added a new recipe item Khadgar&#8217;s Pipe of Insight [details below]<br />
* Added a new recipe item Magic Wand [details below]</p>
<p>* Aghanim&#8217;s Scepter: New Recipe [details below]<br />
* Manta Style: Reworked [details below]<br />
* Diffusal Blade: Can be upgraded once. Original stats adjusted [details below]<br />
* Maelstrom: Recipe and stats adjusted [details below]<br />
* Linken Sphere: Rewrote parts of the following abilities to be compatible with Linken Sphere: Shackleshot, Brain Sap, Spirit Lance, Test of Faith, Malefice, Poison Touch, Shadow Word, Astral Imprisonment, Life Break, X Marks The Spot, Battle Hunger, Open Wounds, Electric Vortex, Paralyzing Casks, Multicast, Adaptive Strike Strength&gt;Agility, Nether Swap, Rupture, Stifling Dagger, Sprout, Lightning Bolt, Lion&#8217;s Impale, Nerubian Assassin&#8217;s Impale, Ravage, Burrow Strike, Unstable Concoction, Mana Leak, Sven&#8217;s Storm Bolt, Reaper&#8217;s Scythe, Nether Strike, Gush.</p>
<p>* Assault Cuirass: Lowered recipe cost (2000-&gt;1500 gold)<br />
* Assault Cuirass: Positive and negative armor auras now work on structures<br />
* Blademail: Returns pure damage type<br />
* Bloodstone: Lowered regeneration per charge (2-&gt;1.5) and passive regeneration (200-&gt;150 %)<br />
* Cranium Basher: Uses Belt of Giant Strength along with a slight increase to stun duration (1.1-&gt;1.4 seconds). Total cost is unchanged.<br />
* Divine Rapier: Improved damage (200-&gt;250 dmg)<br />
* Eul&#8217;s Scepter of Divinity: Can be used to target yourself<br />
* Eye of Skadi: Lowered recipe cost (1250-&gt;750 gold)<br />
* Gem of True Sight: Lowered item cost (750-&gt;700 gold)<br />
* Headress of Rejuvination: Lowered recipe cost (225-&gt;200 gold)<br />
* Linken Sphere: No longer interrupts your teleportation when it blocks a spell<br />
* Lothar&#8217;s Edge: Added 125 backstab damage<br />
* Lothar&#8217;s Edge: Lowered cooldown by 2 seconds (20-&gt;18 cd)<br />
* Lothar&#8217;s Edge: Requires Claymore instead of Mithril Hammer<br />
* Magic Stick: Added a 25 second cooldown (it now has a buildup)<br />
* Manta Style: Can now be disassembled<br />
* Manta Style: Increased cooldown (40-&gt;50 cd)<br />
* Mask of Madness: Lowered recipe cost (1050-&gt;1000 gold)<br />
* Mithril Hammer: Lowered item cost (1610-&gt;1600 gold)<br />
* Monkey King Bar: Now has an extra new passive ability True Strike that can be toggled on and off [details below]<br />
* Phase Boots: Changed the duration/cooldown (5/10-&gt;6/12 seconds)<br />
* Phase Boots: Lowered armor bonus (7-&gt;5 armor)<br />
* Planeswalker&#8217;s Cloak: Lowered item cost (650-&gt;400 gold)<br />
* Radiance: Removed the 8% evasion and improved burn damage (35-&gt;40), AOE (550-&gt;650 AOE), and recipe cost (1525-&gt;1350 g)<br />
* Refresher Orb: Mana regen is now the total sum of its components (150-&gt;200%)<br />
* Ring of Regeneration: Lowered item cost (375-&gt;350 gold)<br />
* Sange and Yasha: Removed the recipe requirements<br />
* Satanic: Changed Unholy Rage active (+15% lifesteal and +30 damage for 20 seconds -&gt; +150% lifesteal for 3.5 seconds)<br />
* Satanic: Now retains the bonus damage from Helm of the Dominator<br />
* Stout Shield: Changed damage block system [see details below]<br />
* Stout Shield: Lowered item cost (300-&gt;250 gold)<br />
* The Butterfly: Now requires Talisman of Evasion instead of a recipe<br />
* Vanguard: Improved block chances (65-&gt;70%)<br />
* Vanguard: Improved health regeneration (5-&gt;6 hp)</p>
<p>* Heroes that use scepter now have the information about the upgrades they would get on their ultimate tooltips.</p>
<p>* Aghanim&#8217;s Scepter: Upgraded Chain Frost doesn&#8217;t improve bounce count, only damage<br />
* Aghanim&#8217;s Scepter: Upgraded Eclipse cooldown no longer improves, only the Lucent Beam count gets upgraded<br />
* Aghanim&#8217;s Scepter: Upgraded Laguna Blade level 3 damage reduced by 100<br />
* Aghanim&#8217;s Scepter: Upgraded Life Drain cooldown removed and damage reduced (170/200/300-&gt;150/200/250)<br />
* Aghanim&#8217;s Scepter: Upgraded Mass Serpent Wards bonus count nerfed (12-&gt;10)<br />
* Aghanim&#8217;s Scepter: Upgraded Sonic Wave cooldown reduced from 120/100/75 to 110 (Still improves from original 135 cd and via damage)<br />
* Aghanim&#8217;s Scepter: Removed from Ogre Magi (Might return it later after the rework has time to settle in first)</p>
<p>* Added Bane Elemental to Aghanim&#8217;s Scepter. Deals more damage<br />
* Added Butcher to Aghanim&#8217;s Scepter. Deals damage based on his strength and aborbs that to heal himself. Damage from a constant 75/125/175 per second to 75/125/175 + 0.75 x Strength per second<br />
* Added Clockwerk Goblin to Aghanim&#8217;s Scepter. Allows latching onto allies and reduces cooldown from 80/60/40 to 20 seconds<br />
* Added Faceless Void to Aghanim&#8217;s Scepter. Lasts 1 second longer and slightly less cooldown<br />
* Added Holy Knight to Aghanim&#8217;s Scepter. Dramatically reduces cooldown from 120 to 30<br />
* Added Invoker to Aghanim&#8217;s Scepter. Improves Cooldown and Manacost (30/25/12/5-&gt; 16/8/4/2 cd, 20/50/80/110-&gt;0 manacost)<br />
* Added Juggernaut to Aghanim&#8217;s Scepter. Improves Slash Count and Cooldown (+2 slashes, -20 cd)<br />
* Added Lord of Avernus to Aghanim&#8217;s Scepter. Increased duration by 2 seconds<br />
* Added Nightstalker to Aghanim&#8217;s Scepter. Gives unobstructed vision at night<br />
* Added Pandaren Brewmaster to Aghanim&#8217;s Scepter. Improves the power of the Pandas and adds more duration<br />
* Added Sacred Warrior to Aghanim&#8217;s Scepter. Improves Damage and cooldown (50-&gt;65% damage, 45/30/15-&gt;24/16/8 Seconds)<br />
* Added Sand King to Aghanim&#8217;s Scepter. Adds an extra pulse and lowers cooldown (+1 Pulse, -20 cd)<br />
* Added Shadow Priest to Aghanim&#8217;s Scepter. Increased Weave duration by 6 seconds. Added 200 AOE<br />
* Added Spiritbreaker to Aghanim&#8217;s Scepter. Dramatically reduces cooldown from 75 to 20 seconds<br />
* Added Techies to Aghanim&#8217;s Scepter. Improves Damage and Cast Range (300/450/600-&gt;450/600/750 damage and 500-&gt;900 range cast range)<br />
* Added Twin Head Dragon to Aghanim&#8217;s Scepter. Improves spawn time and damage (75/125/175-&gt;125/175/225 dmg)<br />
* Added Vengeful Spirit to Aghanim&#8217;s Scepter. Improves Cooldown (45-&gt;10 cd)<br />
* Added Windrunner to Aghanim&#8217;s Scepter. Does not reduce damage from secondary item effects. Cooldown from 60 to 15.</p>
<p>* Summary of heroes that now make use of Scepter: Lord of Avernus, Bane Elemental, Holy Knight, Clockwerk Goblin, Shadow Priest, Sacred Warrior, Invoker, Juggernaut, Tormented Soul, Slayer, Demon Witch, Moon Rider, Necrolyte, Nightstalker, Pandaren Brewmaster, Butcher, Oblivion, Queen of Pain, Shadow Shaman, Crystal Maiden, Spiritbreaker, Sand King, Twin Head Dragon, Vengeful Spirit, Venomancer, Faceless Void, Windrunner, Witch Doctor, Lord of Olympia.</p>
<p>####################<br />
## Misc Highlight ##<br />
####################</p>
<p>* Reorganized heroes into taverns based on hero class. There are now 3 taverns per class, the &#8220;good&#8221; tavern has the heroes that are easier to recognize as &#8220;good&#8221;, the evil tavern has the heroes that are easier to recognize as &#8220;evil&#8221; and the mix as the ones that are in between. In each tavern the heroes are organized inside of it by alphabet. The Taverns are colored according to the class. For example, the good Intelligence tavern is Blue with the color darkening as it goes to the evil side.</p>
<p>* Side shops are now organized independent from their item slot in their original stores. This also fixes hotkey conflict issues.<br />
* Reworked the side shop item layouts. There are now two shops there, a Goblin Laboratory and a Goblin Merchant. New items have been added to these shops. Here is the complete listing of the items in there:<br />
Goblin Laboratory: Scroll of Town Portal, Magic Stick, Sobi Mask, Stout Shield, Ring of Regeneration, Ring of Health, Cloak, Helm of Iron Will, Mask of Death<br />
Goblin Merchant: Slippers of Agility, Boots of Elvenskin, Belt of Giant Strength, Robe of the Mage, Quelling Blade, Gloves of Haste, Blades of Attack, Quarterstaff, Talisman of Evasion, Kelen&#8217;s Dagger, Ultimate Orb<br />
* Reorganized all the recipe shops. The goals are both to make room for the recently added items and more importantly to organize them in a manner that makes guessing correctly where an item is an easy task for both existing and new players. I know none of us like to relearn item layouts, but this is a good thing to do for the long run.<br />
- There are 6 recipe shops now in the following order:<br />
Gateway Relics: Misc items that are primarily early game upgrades<br />
Supportive Vestments: Various support style items that you get for your team<br />
Arcane Sanctum: Castable or spell heavy themed items<br />
Protectorate: Has mainly defensive/survival style items<br />
Enchanted Artificats: Mostly orb effect items (with the exception of Yasha)<br />
Ancient Weaponry: All other weapon items.</p>
<p>Note: I&#8217;m aware that Aegis is no longer needed in the shops, but I&#8217;m keeping it there until we need the space to help new users be aware of its existance through Roshan.</p>
<p>######################<br />
## Modes &amp; Commands ##<br />
######################</p>
<p>* Added a new game mode -cd (-CaptainsDraft) [details below]<br />
* Added a new game mode -rs (-randomside) to randomize which side your team starts in. This does not shuffle the players. It just places a team randomly as either Sentinel or Scourge.<br />
* Added -random Intelligence/Strength/Agility. It gives you 100 less bonus gold than the 250 bonus gold the regular -random gives you.</p>
<p>* Added a new -tips system.If you enter the command, the game will give you 5 pointers (at various stages in the game) that are unique to each hero to help you get the basics down. These are not intended to imply guideliens on how to play a hero, but rather as simple tips if you are new with that hero. These are a work in progress.<br />
* Added -water random<br />
* -water now supports any color combinations using -water r g b format</p>
<p>* You can now change the terrain using -terrain snow on a per user basis. It is no longer a game mode. The &#8220;-terrain&#8221; or &#8220;-terrain default&#8221; command reverts the terrain to its normal state. Some of the other terrain modes you guys have emailed me about are still being worked on. I disabled them from this version because of some glitches they cause that haven&#8217;t been fixed yet. I will work on them more in the future if you guys want them.</p>
<p>* Added -disablehelp to Force Staff<br />
* Added a command to display bonus gold received from Goblins Greed (-gg)<br />
* Added -aa (Arrow Accuracy) for Elune&#8217;s Arrow hit percentages<br />
* -disablehelp now prevents items from being picked up by non-owners from the fountain area<br />
* -oi is turned on by default in observer games. Using -oi will disable it instead.<br />
* Added a sub command to -om that disables neutral spawns<br />
* Added a player only command &#8220;rollhero&#8221; or &#8220;-rh&#8221; to randomly display a heroname. This has no actual functional effect in the game, just a small easy command that some players wanted for their play groups.<br />
* AFK detection no longer considers a player to be AFK during the drafting phases of some game modes</p>
<p>* Switch is disabled by default. Added a new temporary game mode -switchon (-so). Haven&#8217;t developed a new replacement system for switch yet. There are a few ideas I experimented with but nothing final yet. Based on the feedback I&#8217;ve gotten, I think the best thing to do is to disable it by default and allow a mode for it until a more suitable usage of it can be implemented.<br />
* Improved the text presentation of -switch a little bit so the text is less intrusive</p>
<p>############################<br />
## Gameplay &amp; Performance ##<br />
############################</p>
<p>* Added a few new terrain paths. Here are the rough areas that a change has been done in:<br />
- To the right of the Sentinel Secret Shop above the ramp<br />
- Above the Sentinel Goblin Shop<br />
- Between the forest and the top Scourge lane<br />
- Right side of sent jungle<br />
- To the right of the second top Sentinel tower<br />
- Added a new tree to the Scourge jungle<br />
- In the area between the pair of Scourge neutrals near the powerup</p>
<p>* Range rax no longer has extra regeneration<br />
* Added a new regeneration armor mechanism for towers and rax.<br />
- The &#8220;regen armor&#8221; is stripped away whenever there are nearby creeps (or corpses). It gets restored once 15 seconds elapse without a nearby unit.<br />
- If a tower or rax takes damage without the regen armor, that life lost can never be naturally regenerated. If it does have the regen armor, then it will regenerate at a rate of 40hp/seconds and take only 25% damage from illusions.<br />
- Flagged areas are 1) All places considered in or near base 2) second Top Tower 3) second Mid Tower 4) second Bot Tower.</p>
<p>* Increased the non-splitting portion of the xp/gold from 8/level xp &amp; 40 gold to 12*level xp &amp; 30+5*level<br />
* The non-splitting xp/gold bonuses are now doubled for EM like the rest of the xp/bounty system is</p>
<p>* Changed the damage type of the first tower to be Siege like the rest of the towers. Adjusted the damage table to keep the damage creeps take in the laning phase unchanged.<br />
* Tower does not regenerate from allied damage (when trying to deny)</p>
<p>#####################<br />
## Cosmetic &amp; Misc ##<br />
#####################</p>
<p>* Added two new hero kill sounds for 4x and 5x kills<br />
* Added hero and creep stats to the scoreboard title by default<br />
* Deny visual effect is shown by default now. -cson/off toggles it on and off. -di functionalities (and some extras) are now enabled by default.<br />
* The upgrade mechanism of courier has been changed. You no longer lose the hotkey bindings you have when it is upgraded to crow.<br />
* Many passive icons have been replaced with proper passive borders (will do the remaining in the near future)<br />
* Improved color/text presentation for runes<br />
* Adaptive Strike now displays the stun duration as overhead<br />
* Added a joke name to Dragon Knight<br />
* Added a new ability on couriers &#8220;Return Home&#8221; that sends your courier back to base<br />
* Added a new ability on couriers &#8220;Transfer Items&#8221; that transfers your items to your hero directly<br />
* Added a new visual effect for Death Pulse<br />
* Added a new visual effect for Last Word<br />
* Added a new visual effect for Mana Void<br />
* Added a warning message when an old unsafe version of Warcraft is detected<br />
* Added a player only sound effect and a text message when your hero respawns<br />
* Added allied-only text message when an ally bottles or picks up a rune<br />
* Added Armor Aura to Neutral Creep Enraged Wildkin<br />
* Added joke name to Axe<br />
* Added text for observers to show what abilities heroes are leveling<br />
* Added the &#8220;Allied hero has fallen&#8221; sounds<br />
* Added the music that plays in single player when typing &#8220;TenthLevelTaurenChieftain&#8221; to &#8220;-music special&#8221;<br />
* Adjusted neutral creep active abilities to all be on the bottom left most spot<br />
* Blackhole now uses an AOE targetting interface<br />
* Bottled Runes now show color coded icons<br />
* Changed Bottle and Captured Rune Icons<br />
* Changed Magic Stick Icon<br />
* Reduced maximum AFK time from 10 to 5 minutes<br />
* Changed Omnislash hotkey from N to E<br />
* Changed the cosmetics on Razor&#8217;s attack<br />
* Improved the Cooldown animation so it is much easier to tell when a long cooldown spell is available<br />
* Lothars windwalk icon is now the same as the item<br />
* Lycan&#8217;s attack while in Wolf Form now properly plays an attack sound<br />
* Normal mode can now pick from their team&#8217;s heroes plus neutral heroes<br />
* Removed Furion teleportation restriction into enemy base (no need because of the new regen system)<br />
* Rot no longer triggers Last Word<br />
* Rune of Regeneration now expires once it you reach max hp and mp<br />
* Silencer Intelligence stealing is now displayed as green for the +1 and red for the -1<br />
* Splitshot no longer automatically turns off when you get disabled<br />
* Stout Shield has a new icon now. Poor Man&#8217;s Shield uses stout&#8217;s old icon.<br />
* Terrain snow now morphs regular trees into special snow trees.<br />
* Updated Illusion Rune tooltip<br />
* Updated Morph&#8217;s tooltip to reflect the recent attributes bonus added to it<br />
* You no longer lose vision if an ally or yourself that is targeted with Astral Prison<br />
* Improved icon for Soul Steal (172705)<br />
* Added a new icon for Sunder (172705)<br />
* Added a new icon for Tombstone (263561)<br />
* Added a new icon for Lycan&#8217;s Feral Heart (180452)<br />
* Changed the icon for Ring of Protection<br />
* Decreased model size of Spirit Bear and True Form slightly<br />
* Added a new visual effect to God&#8217;s Strength<br />
* Enigma returns to the Scourge alliance<br />
* Linken Sphere now plays a sound when the cooldown is ready and its active on you</p>
<p>##########<br />
## Bugs ##<br />
##########</p>
<p>* Diffusal Blade automatically fixes itself to burn properly on images when it reaches 0 charges (you used to have to drop and pick it up)<br />
* Fixed a bug with manavoid damage (it dealt less damage than it should at higher levels)<br />
* Fixed a rare bug with Open Wounds allied lifesteal<br />
* Fixed a bug with Open Wounds and Infest<br />
* Fixed a Moonlight Shadow not working on allied magic immune units<br />
* Fixed a rare suicide bug with Terrorblade<br />
* Fixed a recently introduced bug with Ursa&#8217;s Enrage not properly triggering fury swipes<br />
* Fixed -hhn to not get reset when a new hero enters the map<br />
* Fixed some bugs with Last Word when Silencer was dead<br />
* Fixed Illusions created from Bottle not showing bottle in inventory<br />
* Fixed Meat Hook not interrupting channeling if the target is fogged<br />
* Fixed Open Wounds heal not working properly with some custom spells<br />
* Fixed Replicate not removing the image when it errors due to backdooring<br />
* Fixed some minor potential bugs with Ion Shell<br />
* Fixed some -switch issues when combined with -ah<br />
* Fixed some very minor inconsistencies between Sentinel and Scourge buildings<br />
* Fixed spells like Laser and Brainsap to work with Decrepify<br />
* Fixed spells like Zeus&#8217;s Wrath of God from reseting the AFK counter<br />
* Fixed the attachment effects on Invoker, Lina, Lich and Chaos Knight from disappearing and reapearing 1 second later after attack actions.<br />
* Fixed the creep upgrade timer to be in sync with the recent game start time for modes<br />
* Fixed Tiny&#8217;s Illusions appearing small</p>
<p>#############<br />
# Languages #<br />
#############</p>
<p>The game is now available in 9 languages (5 new ones). English, Russian, Traditional Chinese, Simplified Chinese, Korean, French, Czech, German, and Brazilian Portuguese.</p>
<p>###########<br />
# Details #<br />
###########</p>
<p>Captains Draft:<br />
===============<br />
24 Heroes are randomly allocated in a circle (like RD). The 24 consist of 8 random Intelligence/Agility/Strength heroes, sorted in that order along the circle.</p>
<p>Each team has a total time bank of 2.5 minutes. Blue/Pink draft the heroes for their entire team.</p>
<p>Blue and Pink start off by alternating 1/1/1/1 ban picks.<br />
It then goes into a 1/2/2/2/2/1 hero draft.</p>
<p>Once a hero picks/bans a hero, it immediately switches to the other player to act.<br />
Your timer is shown in read when it is your turn to act.</p>
<p>I am considering implementing a new order for the bans for this mode in the future. The bans would not all happen before the pick process, it would be in between picks. I decided to keep it the traditional way for now and get some feedback on alternatives.</p>
<p>Quelling Blade:<br />
================<br />
+36% bonus damage to non-hero units (12% for ranged heroes)<br />
Tree Chop<br />
- Kills a Tree<br />
- 40 Cooldown<br />
Cost: 250<br />
Has no sell price<br />
Available at the Goblin Merchant</p>
<p>Can only carry one</p>
<p>Talisman of Evasion:<br />
====================<br />
+25% Evasion<br />
Cost: 1800</p>
<p>Stout:<br />
======<br />
250 Gold<br />
+60% to block 20 (10 for ranged)</p>
<p>Note: It has the same statistical value as before for melee.</p>
<p>Poor Man&#8217;s Shield:<br />
==================<br />
(250) Stout Shield<br />
(300) 2x Slippers of Agility</p>
<p>+60% to block 20 non-hero damage (10 for ranged)<br />
+100% to block 20 hero damage (10 for ranged)<br />
+6 Agility</p>
<p>Force Staff:<br />
============<br />
(900) Quarterstaff<br />
(1000) Staff of Wizardry<br />
(300) Recipe<br />
Total: 2200</p>
<p>+10 Intelligence<br />
+10 Damage<br />
+10 Attack Speed<br />
Force (active)<br />
Cooldown: 30<br />
Manacost: 100<br />
Castrange: 800<br />
Mechanic: Pushes a unit (enemy, allied or self) 500 units in the direction that unit is facing.</p>
<p>This does not interrupt channeling spells</p>
<p>Khadgar&#8217;s Pipe of Insight:<br />
==========================<br />
(2050) Hood of Defiance<br />
(909) Natherzim Buckler<br />
(800) Recipe<br />
Total:3759</p>
<p>A powerful artifact of mysterious origin, this pipe gives the bearer the insight to summon fields of null energy which envelop nearby allies, protecting them from 400 spell damage. Buff lasts 8 seconds.</p>
<p>+30% Magic Resistance<br />
+8 HP Regeneration<br />
+5 Armor<br />
Barrier (Active)<br />
Cooldown: 60<br />
Manacost: 100<br />
AOE: 700<br />
Mechanic: Provides a 400 damage magic damage shield on nearby allied units. Affects Heroes and non-player creeps. If a unit already has this buff when another barrier is casted, it will override the buff with the new one instead of stacking additively. Buff lasts 8 seconds</p>
<p>Note: The 400 damage is before any magic reductions, not after. So a 300 damage spell removes 300 life from the shield, and not the 225 basic spell resistance. It is taken off the shield before it hits you, thus before any magic resistance is taken into effect.</p>
<p>Ghost Scepter:<br />
==============<br />
1500 Gold<br />
Ghost Form (Active)<br />
+7 All Attributes</p>
<p>Ghost Form: You change form for 4 seconds, taking 44% bonus damage from spells but being immune to physical attacks.<br />
Duration: 4<br />
Cooldown: 25</p>
<p>Monkey King Bar&#8217;s True Strike:<br />
==============================<br />
Makes your attacks never miss.</p>
<p>True Strike Does not stack properly with orb or chance abilities like Frost Arrows, Headshot, etc.</p>
<p>True Strike can be toggled on and off.</p>
<p>Note: MKB still has proc effect</p>
<p>Magic Wand:<br />
===========<br />
(159) 3x Ironwood Branch<br />
(200) Magic Stick<br />
(125) Recipe<br />
Total: 474</p>
<p>+3 All Stats<br />
Energy Charge (15 Charges)</p>
<p>Aghanim&#8217;s Scepter:<br />
==================<br />
(2000) 2 of any of Blade of Alacrity, Ogre Axe or Staff of Wizardry<br />
(1200) Point Booster<br />
(1200) Recipe<br />
Total: 4400</p>
<p>+10 All Attributes<br />
+200 HP<br />
+150 MP<br />
Improves Ultimates (see list of ultimates in log or on the ultimate tooltips for the heroes it improves)</p>
<p>Diffusal Blade:<br />
===============<br />
(2000) 2x Blades of Alacrity<br />
(450) Robe of the Magi<br />
(850) Diffusal Blade Recipe<br />
Total: 3300</p>
<p>22 Agility<br />
6 Intelligence<br />
Feedback (20 mana)<br />
Purge 8 charges</p>
<p>Diffusal Blade Level 2:<br />
=========================<br />
(3300) Diffusal Blade<br />
(850) Diffusal Blade Recipe<br />
Total: 4150</p>
<p>26 Agility<br />
10 Intelligence<br />
Feedback (36 mana)<br />
Purge 8 charges (upgrading to level 2 restocks your charges back to <img src='http://www.shinobi-wars.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
<p>Note: You cannot restock charges by buying the recipe again. It only upgrades once.</p>
<p>Old Maelstrom:<br />
==============<br />
1400 Claymore<br />
1400 Recipe<br />
450 Boots of Elvenskin<br />
Total: 3250</p>
<p>+25 Damage<br />
+6 Agility<br />
Chain Lightning</p>
<p>Maelstrom:<br />
==========<br />
1600 Mithril Hammer<br />
900 Recipe<br />
500 Gloves of Haste<br />
Total: 3000</p>
<p>+24 Damage<br />
+15 Attack Speed<br />
Chain Lightning</p>
<p>Manta Style:<br />
=============<br />
2250 Yasha<br />
2100 Ultimate Orb<br />
500 Recipe</p>
<p>Gives:<br />
+26 Agility<br />
+10 Strength<br />
+10 Intelligence<br />
+15 Attack Speed<br />
+10% Movement Speed<br />
+Mirror Image (same as old one)<br />
Images deal 33% (previously 40%)<br />
Images take 350% (previously 300%)</p>
<p>Shrapnel:<br />
==========<br />
Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Shrapnel lasts for 10 seconds.</p>
<p>AOE: 450<br />
Slow: 15/20/25/30<br />
Slow Duration: 2<br />
DPS: 10/20/30/40</p>
<p>Cast Range: 900<br />
Cooldown: 15<br />
Manacost: 120</p>
<p>Crystal Nova:<br />
==============<br />
AOE Damage: 80/130/180/230<br />
AOE: 400<br />
Slow Duration: 5<br />
Attack Speed Reduction: 20%<br />
Movement Speed Reduction: 30%</p>
<p>Cast Range: 700<br />
Cooldown: 15<br />
Manacost: 100/120/140/160</p>
<p>Adaptive Strike:<br />
================<br />
It now always stuns and damages.<br />
The amount of the damage and stun varies depending on how much of each attribute you have relative to the other one.</p>
<p>If you have 50% more agility than strength, it deals the maximum of the damage and the minimum of the stun<br />
If you have 50% more strength than agility, it deals the maximum of the stun and the minimum of the damage</p>
<p>Everything in between the two is a smooth transition from one to the other</p>
<p>Damage(lvl1): Min: 0.25x Agility Max: 0.75xAgi<br />
Damage(lvl2): Min: 0.25x Agility Max: 1.5xAgi<br />
Damage(lvl3): Min: 0.25x Agility Max: 2.25xAgi<br />
Damage(lvl4): Min: 0.25x Agility Max: 3.0xAgi</p>
<p>Stun(lvl1): Min: 0.25 Max: 0.75<br />
Stun(lvl2): Min: 0.25 Max: 1.5<br />
Stun(lvl3): Min: 0.25 Max: 2.25<br />
Stun(lvl4): Min: 0.25 Max: 3.0</p>
<p>Min Knockback distance is 100, Max is 300</p>
<p>Storm Bolt:<br />
============<br />
Targets an area around an enemy unit and releases a magical hammer dealing damage and stunning enemy units.</p>
<p>Damage: 100/175/250/325<br />
Stun Duration: 2<br />
AOE: 250<br />
CD: 14<br />
Manacost: 140<br />
Cast Range: 600</p>
<p>Warcry:<br />
=======</p>
<p>With the righteous anger of one wielding justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain movespeed and increased armor.</p>
<p>Movement Speed: 12%<br />
Armor: 3/6/9/12<br />
AOE: 350<br />
Duration: 6<br />
Cooldown: 36/30/24/18</p>
<p>Battle Trance:<br />
===============<br />
Jah&#8217;rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 4 seconds on Jah&#8217;rakal.</p>
<p>Attack Speed Bonus: 60/80/100<br />
Duration: 4 seconds<br />
Cooldown: 20<br />
Manacost: 75</p>
<p>Note: This is a global spell.</p>
<p>Liquid Fire:<br />
============<br />
Straight from the belly of the beast, Jakiro slowly harnesses Liquid Fire when he attacks to burn his victims (175 AOE), and slow their attacks.</p>
<p>Damage Per Second: 10/15/20/25<br />
Attack Speed Reduction: 20/30/40/50<br />
AOE: 175<br />
Duration: 5 seconds<br />
Cooldown: 20/15/10/5</p>
<p>Note: Works on buildings</p>
<p>Fiery Soul:<br />
=============<br />
Passive<br />
Whenever she casts a spell, she will gain temporary movement and attack speed bonus.</p>
<p>Duration: 5 seconds<br />
Attack Speed Bonus: 20/30/40/50%<br />
Movement Speed Bonus: 2/3/4/5%<br />
Stacks with itself</p>
<p>Phantom Strike:<br />
===============<br />
Teleports to a unit and attacks it. Gains 100% attack speed for 3 seconds while attacking that same target. Maximum of 4 attacks.</p>
<p>Cooldown: 30/20/10/5<br />
Manacost: 50</p>
<p>Old Multicast:<br />
==============<br />
lvl 1 &#8211; 20% for 2. [Scepter: 30% for 3]<br />
lvl 2 &#8211; 20% for 3. [Scepter: 30% for 4]<br />
lvl 3 &#8211; 20% for 4. [Scepter: 30% for 5]</p>
<p>New Multicast:<br />
==============<br />
lvl 1 &#8211; 30% for 2.<br />
lvl 2 &#8211; 45% for 2 or 22.5% for 3<br />
lvl 3 &#8211; 60% for 2 or 30% for 3 or 15% for 4.</p>
<p>No scepter upgrades</p>
<p>Example: Level 2 has 50% chance for at least 2x and a 25% for 3.</p>
<p>This displays overhead showing which multiplier of multicast was achieved.</p>
<p>Eyes In The Forest:<br />
===================<br />
Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree&#8217;s surrounding area at all times. Vision improves slightly per level.</p>
<p>Cast Range: 100<br />
Cooldown: 300/225/150/75<br />
Manacost: 100/75/50/25</p>
<p>Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. The trees are slightly brighter when they are enchanted.</p>
<p>Nethertoxin:<br />
=============<br />
Passive. Adds bonus damage to your attacks based on how low the target enemy is.</p>
<p>Level 1: 80-100=&gt;2 60-80=&gt;4 40-60=&gt;8 20-40=&gt;16 0-20=&gt;32<br />
Level 2: 80-100=&gt;4 60-80=&gt;8 40-60=&gt;16 20-40=&gt;32 0-20=&gt;64<br />
Level 3: 80-100=&gt;6 60-80=&gt;12 40-60=&gt;24 20-40=&gt;48 0-20=&gt;96<br />
Level 4: 80-100=&gt;8 60-80=&gt;16 40-60=&gt;32 20-40=&gt;64 0-20=&gt;128</p>
<p>The equation is rather simple, it starts off with 2/4/6/8 bonus damage, and doubles each 20% missing hp.</p>
<p>For example, if this is level 3 and the target has 30% health, then you have 48 bonus attack damage.<br />
If this is level 4 and the target has 15% health, then you have 128 bonus attack damage.</p>
<p>Gives half the bonus against creeps and buildings.</p>
<p>Mystic Snake:<br />
=============<br />
A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.</p>
<p>Jumps: 3/4/5/6<br />
Damage: 60/100/140/180 + 20% each successful damage jump<br />
Mana: 20/30/40/50 + 20% each successful mana drain jump</p>
<p>Example:<br />
Target A: Unit with mana<br />
Target B: Unit with no mana<br />
Target C: Unit with mana<br />
Target D: Unit with no mana<br />
Target E: Unit with mana</p>
<p>At level 4:<br />
Target A takes 180 damage and loses 50 mana<br />
Target B takes 216 damage and loses 0 mana<br />
Target C takes 252 damage and loses 60 mana<br />
Target D takes 288 damage and loses 0 mana<br />
Target E takes 324 damage and loses 70 mana</p>
<p>In this example, at level 4 cast spell, with a ranged creep and 2 heros both getting hit by it, you regenerate 50+60+70=180 mana</p>
<p>Manacost: 140/150/160/170<br />
Cooldown: 12<br />
Jump AOE: 475<br />
Cast Range: 700</p>
<p>Stone Gaze:<br />
===========<br />
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.</p>
<p>Gaze Duration: 5<br />
AOE: 800<br />
Speed Factor: 2/3/5<br />
Damage to summoned units: 600/800/1000<br />
Cooldown: 70<br />
Manacost: 100/50/0</p>
<p>Doesn&#8217;t affect units that are not able to see Medusa directly (if medusa is fogged or invisible, then enemy can&#8217;t see her).</p>
<p>Direct line of sight is required.</p>
<p>#########<br />
# Razor #<br />
#########</p>
<p>Strength: 17 +1.9<br />
Agility: 22 +2.5<br />
Intelligence: 19 + 2.2</p>
<p>Attack Range: 475<br />
Movement Speed: 295</p>
<p>Plasma Field:<br />
&#8212;&#8212;&#8212;&#8212;-<br />
Razor releases a wave energetic plasma which grows in power as it extends outwards. Deals damage to units both on expansion and on contraction. The further the plasma is from razor the more energy it has.</p>
<p>Minimum Charge Damage: 40/60/80/100<br />
Max Charge Damage:70/105/140/175<br />
Speed: 800<br />
AOE: 600</p>
<p>Cooldown: 16<br />
Manacost: 125</p>
<p>Note: This can hit a unit once going out and once coming back in. Charge increases to max going outwards, then decreases to min coming inwards. This is a full circle AOE effect, a radius of small electrical effects travel outwards. It spawns from where you are and moves out with you.</p>
<p>Unstable Current:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;-<br />
Passive. Increases the movement speed and reflects a static charge whenever targeted, dealing damage and purging the unit briefly.</p>
<p>Movement Bonus: 3/6/9/12%<br />
Damage: 40/60/80/100<br />
Purge Duration: 0.3/0.6/0.9/1.2</p>
<p>Note: Does not trigger on attack orbs like Poison Attack or Frost Arrows</p>
<p>Static Link:<br />
&#8212;&#8212;&#8212;&#8212;<br />
Taps into the energy of a target hero, creating a charged link between Razor and his foe. As long as this link is maintained, Razor will continue to steal damage from the target and adds it to his own.</p>
<p>Attack damage stolen per second: 5/10/15/20<br />
Max link time: 10<br />
Stolen duration: 13 seconds from link break.</p>
<p>Cast Range: 600<br />
Break Range: 700</p>
<p>Manacost: 20/30/40/50<br />
Cooldown: 45/40/35/30</p>
<p>Note: If you target a point on the ground, it will move in that path and lock onto the first hero it reaches. You have vision over the link itself.</p>
<p>Eye of the Storm:<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
The Lightning Revenant calls upon a powerful storm of crackling energy, which strikes weakened enemies with deadly bolts of lightning. The storm is charged with Razor&#8217;s malevolent will, and will seek out only the most injured targets for its armor shattering blasts.</p>
<p>Damage: 37.5/50/62.5<br />
Interval: 0.85/0.75/0.6<br />
AOE: 500<br />
Armor reduction per hit: 1 (stacks)</p>
<p>Duration: 20/25/30<br />
Manacost: 100<br />
Cooldown: 80/70/60</p>
<p>Damage dealt is physical. Only targets units in your vision.<br />
This storm stops if Razor dies. Targets the lowest HP unit in the area.</p>
<p>############<br />
# Batrider #<br />
############</p>
<p>Strength: 23 + 2.5<br />
Agility: 15 + 1.5<br />
Intelligence: 24 + 2.5</p>
<p>Attack Range: 375<br />
Movement Speed: 290</p>
<p>Cast Point 0.3<br />
Attack Point 0.5<br />
Hero Class: Intelligence</p>
<p>Sticky Napalm:<br />
==============<br />
Targets an area and drenches it in oil. Slows the movement speed and turn rate of units in that area. Extra casts of this on the same targets stacks.</p>
<p>Any fire damage from batrider will ignite the napalm, dealing damage for each stack.</p>
<p>Fire damage is any regular batrider attack, flamebreak or firefly</p>
<p>AOE: 375<br />
Damage: 10/15/20/25<br />
Slow: 3/5/7/9%<br />
Turn rate reduction: 30%</p>
<p>Lasts 7 seconds (refreshes on hit)<br />
Stack max: 10</p>
<p>Cast Range: 700<br />
Manacost: 15<br />
Cooldown: 3</p>
<p>Flamebreak:<br />
==========<br />
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit who has been Napalmed will take additional damage from the blast.</p>
<p>Knocks back all units in the explosion area proportionally to how far they were from the center</p>
<p>Damage: 75/150/225/300<br />
Max knockback: 400<br />
Explosion AOE: 375<br />
Detection AOE: 100<br />
Damage: 75/150/225/300<br />
Travel Distance: 1600</p>
<p>Manacost: 80/100/120/140<br />
Cooldown: 11</p>
<p>Firefly:<br />
===========<br />
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing can take the skies from him.</p>
<p>Trees in your path are killed by the fire.<br />
Gives you flying pathing</p>
<p>Damage: 20/40/60/80 per second<br />
AOE: 200<br />
Spell Duration: 15<br />
Pathing: Flying</p>
<p>CD: 40<br />
Manacost: 100</p>
<p>Flaming Lasso:<br />
===============<br />
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves.</p>
<p>Does not drag units over cliffs or impassable terrain.</p>
<p>If you TP or blink away or get ported away, the lasso breaks.</p>
<p>Cast Range: 175<br />
Bind Range: 300<br />
Manacost: 150<br />
Cooldown: 130/90/50<br />
Duration: 3/3.5/4</p>
<p>####################<br />
# Tauren Chieftain #<br />
####################</p>
<p>Strength: 24 + 2.7<br />
Agility: 14 + 1.5<br />
Intelligence: 23 + 1.6</p>
<p>Attack Range: 150<br />
Movement Speed: 300</p>
<p>Cast Point 0.4<br />
Attack Point 0.35<br />
Hero Class: Strength</p>
<p>Since ancient times it has been prophesized by the Tauren elders that a Chieftain will come, strong as the mightiest warriors and wise as the eldest shamans. After many years of wandering the sacred lands, seeking wisdom from his forefathers, Cairne Bloodhoof has proven himself as the long awaited hero. Cairne carries with him the spirit of his mightiest ancestor, and now the ground shakes with the combined strength of the Chieftain and his guardian spirit. No physical nor magical barrier can reduce the power of his enchanted halberd, the weapon used by his guardian in ancient times. Such is the power of this axe that it can split the very earth itself. Seeking revenge for the ravaging of his homeland, Cairne will soon bring his wrath upon the Scourge.</p>
<p>Echo Stomp:<br />
============<br />
Calls upon the spirit of his ancestors to join him in an earth-shattering echo, rendering nearby foes unconcious. The spirit and Tauren Chieftain both deal 80 damage in the area, the Spirit dealing magical damage and the physical form dealing physical damage. Unconscious enemies will wake if they get hit. If the spirit is seperated from you, it will still perform its part of the spell.</p>
<p>If you damage a knocked out unit, it no longer becomes knocked out/immobile.</p>
<p>There is a spirit version of you doing the stomp animation with you at the same time (you can see it as well). You deal physical damage and it deals magical damage.</p>
<p>Physical Damage: 80<br />
Magical Damage: 80<br />
Channel Time: 1.4 seconds<br />
AOE: 500<br />
Knockout duration: 2/3/4/5 seconds<br />
Manacost: 100/115/130/145<br />
Cooldown: 15</p>
<p>Only player based damage can wake heroes. Damage dealt during a brief period after the stomp will not awaken heroes (0.65)</p>
<p>Ancestral Spirit:<br />
=================<br />
The Tauren Chieftain sends forth his guardian ancestor to bring ruin upon his foes. While seperate from the Chieftain, the spirit will mimic his movement and damage any unit it passes through. When it rejoins the Chieftain, it grants him bonus damage and movement speed for each enemy it has struck.</p>
<p>Magical Damage: 120/160/200/240<br />
AOE: 275</p>
<p>Damage per creep: 3/6/9/12<br />
movement speed per creep: 1%<br />
Danage per hero: 10/20/30/40<br />
movement speed per hero: 5%</p>
<p>Cooldown: 19<br />
Manacost: 110<br />
Max Charge Time: 8</p>
<p>If the spirit has not rejoined with you before that period, it will charge towards you to move back into you and enchant you.</p>
<p>Enchanted Time: 9 (The duration you have the buffs after the joining of the ancestral spirit)</p>
<p>Natural Order:<br />
==============<br />
Passive.</p>
<p>The Tauren Chieftain uses wisdom gathered throughout the ages to reduce everything to its most basic level. Removes base Magic and Physical resistance.</p>
<p>AOE: 250<br />
Percentage nullification: 25%/50%/75%/100%</p>
<p>Note: This exists on the spirit as well.</p>
<p>Ultimate &#8211; Earth Splitter:<br />
==========================<br />
Using his mighty axe, the Tauren Chieften rends the very earth itself, sending a jagged crack under the feet of his enemies. After several seconds the earth implodes, sending his foes tumbling inwards. Any unit caught in the implosion will take damage based on their maximum life and have their speed slowed for a short time. Implodes after 3 seconds. Deals 35% of a unit&#8217;s maximum HP.</p>
<p>Cast Range: 1600<br />
Travel speed: 600 ms<br />
Delay after maturity: 0.5 seconds<br />
AOE: 350<br />
Damage: 35% of each unit&#8217;s maximum HP (half magical, half physical)<br />
Slow Amount: 30/40/50%<br />
Slow Duration: 3/4/5</p>
<p>Cooldown: 90/75/60<br />
Manacost: 175</p>
<p>Example: You target a point, from where you are towards 1200 in the angle you click on, the split starts growing.<br />
The split grows at 600 ms, so it takes 2 seconds to reach the end.<br />
After it reaches the end, it plays an animation preparing for the implosion for 0.5 seconds and then it pulls everyone in and does the dmg/maim.</p>
<p>###########<br />
## Notes ##<br />
###########</p>
<p>Thanks to everyone that helped test this version and to all the players that have sent their feedback and requests in. There are many changes in this patch, some depend on the other one, so you&#8217;ll need to play it a bit to get a good idea for how things play out in practice. That being said, don&#8217;t hesitate to give me your first impressions and your overall feelings towards the update. There will probably be a Dota 6.60b or a Dota 6.61 to follow this one, so let me know any mistakes you find or any suggestions for stuff to change.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>DotA Allstars 6.59b &amp; 6.59c Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-659b-659c-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-659b-659c-map-download/#comments</comments>
		<pubDate>Fri, 03 Apr 2009 12:48:38 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=100</guid>
		<description><![CDATA[DotA Allstars 6.59c &#038; 6.59d Download * Fix a couple of recently discovered exploits * Fixed some item exploits * Fixed a rare memory related bug * Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two * Fixed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://tn3-2.deviantart.com/fs11/300W/i/2006/187/e/4/Warcraft_Dota_Color_ver__by_Agito666.jpg" alt="Dota" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://rapidshare.com/files/211777496/DotaPack.rar" target="_blank">DotA Allstars 6.59c &#038; 6.59d Download</a></strong></p></blockquote>
<p>* Fix a couple of recently discovered exploits<br />
* Fixed some item exploits<br />
* Fixed a rare memory related bug<br />
* Temporarily changed switch voting system. It requires 100% of the vote for now. There will be a better -switch implementation in the next version or two<br />
* Fixed a few other misc bug/exploits</p>
<p>6.60 is still in very active development. I will try to post more updates about it when it gets closer to release. If you have any suggestions you&#8217;d like to offer for it, please email me and let me know.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>DotA Allstars 6.59b Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-659b-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-659b-map-download/#comments</comments>
		<pubDate>Fri, 06 Feb 2009 21:26:26 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=93</guid>
		<description><![CDATA[Link 1 Link 2 Link 3 (zip) * Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning]]></description>
			<content:encoded><![CDATA[<p><img src="http://tn3-2.deviantart.com/fs11/300W/i/2006/187/e/4/Warcraft_Dota_Color_ver__by_Agito666.jpg" alt="Dota" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.59b.w3x" target="_blank">Link 1</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.59b.w3x" target="_blank">Link 2</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.59b.w3x.zip" target="_blank">Link 3 (zip)</a></strong></p></blockquote>
<p>* Fixed various memory glitches from recent optimizations that sometimes resulted in abilities/items malfunctioning </p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DotA Allstars 6.59 AI+ v1.52 (R1) Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-659-ai-v152-r1-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-659-ai-v152-r1-map-download/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 05:34:35 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA AI]]></category>
		<category><![CDATA[DotA AI Maps Download]]></category>
		<category><![CDATA[DotA Allstars AI Maps]]></category>
		<category><![CDATA[DotA Allstars AI Plus]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=92</guid>
		<description><![CDATA[Link Changelog: Rev. 01 ======= -First update to 6.59 *Unofficial fixes -Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation) -Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active -Fixed some typos (Storm Seeker, Eye of Skadi [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://tn3-2.deviantart.com/fs11/300W/i/2006/187/e/4/Warcraft_Dota_Color_ver__by_Agito666.jpg" alt="Dota" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://www.getdota.com/maps/ai/DotA_Allstars_6.59_AIplus_1.52_Revision_01.zip" target="_blank">Link</a></p></blockquote>
<p>Changelog:</p>
<p>Rev. 01<br />
=======<br />
-First update to 6.59<br />
<span id="more-92"></span><br />
*Unofficial fixes<br />
-Fixed Last Word to trigger on end of spell cast (instead of end of spell cast animation)<br />
-Cleaned up the way Refraction buff icons appear to provide better feedback on when the buffs are actually active<br />
-Fixed some typos (Storm Seeker, Eye of Skadi Ranged, Windrunner, Captain CoCo&#8217;s Rum, Recall, Courier Shield, Burst)</p>
<p>6.59 Port of AI+ and -fun content by BuffMePlz.</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>DotA Allstars 6.59 Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-659-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-659-map-download/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 05:24:00 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=90</guid>
		<description><![CDATA[Link 1 Link 2 Link 3 (zip) * Some performance improvements * You can no longer attack items you do not own if they are in the fountain area * Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error * Added a new subtle cooldown [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://tn3-2.deviantart.com/fs11/300W/i/2006/187/e/4/Warcraft_Dota_Color_ver__by_Agito666.jpg" alt="Dota" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.59.w3x" target="_blank">Link 1</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.59.w3x" target="_blank">Link 2</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.59.w3x.zip" target="_blank">Link 3 (zip)</a></strong></p></blockquote>
<p>* Some performance improvements<br />
* You can no longer attack items you do not own if they are in the fountain area<br />
* Fixed some rare memory corruption bugs that could cause random abilities/items to malfunction or result in a fatal error<br />
* Added a new subtle cooldown effect to make it a little clearer when spells are in cooldown and when they finish. This is mainly for long cooldown spells where it is sometimes difficult to tell. More work will be done in this area soon, but it needs a bit more time to make sure that anything extra is not visually intrusive. (PGRu-Unexpect3D)<br />
<span id="more-90"></span><br />
* Reworked Enigma&#8217;s Conversion (see details below)<br />
* Fixed a bug with Towers AI not defending heroes properly<br />
* Reduced Ironwood Branch cost from 57 to 53 gold<br />
* Increased Blademail duration from 4 to 5 seconds<br />
* Improved Chaos Knight&#8217;s cast point<br />
* Added a new experimental mode -er (-ExperimentalRunes, see details below)<br />
* Improved Surge duration from 2/3.5/5/6.5 to 3/4.5/6/7.5 seconds<br />
* Decreased Wrath of Nature manacost from 200/380/610 to 150/175/200<br />
* Improved Antimage&#8217;s Strength by 2 points<br />
* Increased model size of hexed units a bit<br />
* Increased Curse of the Silent AOE and reduced cooldown slightly<br />
* Decreased Powershot cooldown from 12 to 9 seconds<br />
* Decreased Lightning Storm cooldown from 7 to 6 seconds<br />
* Fixed Acid Spray from affecting Tombstone Zombies<br />
* Spectral Dagger no longer gives vision<br />
* Rebalanced Necrolyte&#8217;s Heartstopper from 250/500/750/1000 AOE with 1% drain to 700/800/900/1000 AOE with 0.5/0.75/1/1.25% drain<br />
* Increased Fury Swipes buff duration from 3 to 5 seconds<br />
* Fixed an issue with unit selection when respawning with Aegis while controlling other units<br />
* When a player leaves, the state of his inventory is now recorded in the replay for easier parsing (Same 8_# actions)<br />
* Improved Eidolons magic resistance a bit<br />
* Fixed some minor technical issues with Mask of Madness</p>
<p>* Fixed scoreboard player names when a player switches with a leaver<br />
* Switch no longer works when only 1 person agrees in a 1v1 situation<br />
* Fixed Zombies continuing to spawn when the game is over<br />
* Fixed Eidolon Acquire range and reduced collision size a bit<br />
* Fixed -switch with frozen leaver heroes<br />
* Abaddon now uses the Death Knight model instead of the Evil Arthas one (practically the same, but commonly requested)<br />
* You now have vision over the area you cast Blackhole in (260562)<br />
* Fixed Aegis dropping when using -switch<br />
* Ball Lightning now gives a proper error message when casting without the required mana<br />
* Fixed allied hero visibility when using -switch in -ah mode<br />
* When players swap heroes, the new player/heroid data for replay parsers are updated<br />
* Changed the model on Eidolons and adjusted the scales a bit<br />
* Fixed some issues with Blackhole&#8217;s silence mechanism when applied to magic immune units<br />
* Fixed some bugs when using -switch with Meepo</p>
<p>Demonic Conversion:<br />
=====================<br />
Splits any non-hero unit into three Eidolons, killing the targeted unit.<br />
Eidolon&#8217;s can duplicate themselves once whenever they attack 6 times.</p>
<p>Lesser Eidolon/Eidolon/Greater Eidolon/Dire Eidolon (Same as before)</p>
<p>Cooldown: 35<br />
Manacost: 170</p>
<p>Notes: It cannot target Level 5+ Neutral Creeps</p>
<p>Experimental Runes<br />
====================<br />
This temporary mode changes the rune system to a more experimental one. I will be changing how -er works from version to version to try out different ideas. I don&#8217;t plan on any one version of the new runes to replace the current system directly, so do not panic Well Instead, it will be used as something to create discussion, spark ideas, find flaws and playtest different concepts over time.</p>
<p>How -er works for this version: Runes spawn simultaneously on both sides at 3 minute intervals (instead of 2). Again I have no plans to make this permanant.</p>
<p><em>Notes: I wanted to release this sooner rather than later because of some important code fixes. I am planning on finishing the traditional .x9 quest for v6.59b (along with some more balance tweaks) and then followed by TC in 6.60 if everythings work out right.</em></p>
<p>Enjoy<br />
&#8211; IceFrog</p>
]]></content:encoded>
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		<title>DotA Allstars 6.58b Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-658b-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-658b-map-download/#comments</comments>
		<pubDate>Sun, 18 Jan 2009 08:38:33 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=86</guid>
		<description><![CDATA[Link 1 Link 2 Link 3 (zip)]]></description>
			<content:encoded><![CDATA[<p><img src="http://img259.imageshack.us/img259/221/dotathespiritbreakerbypwg9.jpg" alt="Dota" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.58b.w3x" target="_blank">Link 1</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.58b.w3x" target="_blank">Link 2</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.58b.w3x.zip" target="_blank">Link 3 (zip)</a></strong></p></blockquote>
]]></content:encoded>
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		<item>
		<title>DotA Allstars 6.58 Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-658-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-658-map-download/#comments</comments>
		<pubDate>Sat, 17 Jan 2009 20:16:14 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=83</guid>
		<description><![CDATA[Link 1 Link 2 Link 3 (zip) * Fixed a rare bug introduced last version with Nevermore&#8217;s ultimate * Fixed a bug with Cranium Basher * Fixed a suicide bug with Heartstopper * Fixed a bug with Overload * Various tooltip fixes * Fixed some rare glitches that could cause some abilities to malfunction * [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://img259.imageshack.us/img259/221/dotathespiritbreakerbypwg9.jpg" alt="Dota" width="236" height="257" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.58.w3x" target="_blank">Link 1</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.58.w3x" target="_blank">Link 2</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.58.w3x.zip" target="_blank">Link 3 (zip)</a></strong></p></blockquote>
<p>* Fixed a rare bug introduced last version with Nevermore&#8217;s ultimate<br />
* Fixed a bug with Cranium Basher<br />
* Fixed a suicide bug with Heartstopper<br />
<span id="more-83"></span><br />
* Fixed a bug with Overload<br />
* Various tooltip fixes<br />
* Fixed some rare glitches that could cause some abilities to malfunction<br />
* Fixed various -switch related bugs<br />
* Switch now works if all but one player votes for it, instead of requiring 100%<br />
* Fixed truesight on The Frozen Throne<br />
* Decreased Undying&#8217;s model size a bit<br />
* Fixed conflicts between Viper Strike and Venomous Gale<br />
* Fixed Soul Rip targetting problems on Tombstone<br />
* Fixed -mo/-ro in -gameinfo<br />
* Fixed a bug when picking up invisibility rune while under the Phase effect from Phase Boots<br />
* Fixed -mr failing to be recognized as a gamemode<br />
* Fixed Rapier damage values when being carried by a non-owning player</p>
<div><span style="color: #ff0000;">Notes:</span></div>
<p><span style="color: #ff0000;"> 6.58b coming within a few hours</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>DotA Allstars 6.57b Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-657b-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-657b-map-download/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 09:01:15 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=66</guid>
		<description><![CDATA[Link 1 Link 2 Link 3 (zip) * Fixed a few critical bugs that could cause some abilities to malfunction]]></description>
			<content:encoded><![CDATA[<p><img src="http://th01.deviantart.com/fs32/300W/i/2008/261/7/5/Drow_Ranger__Traxex_of_DOTA_by_Markovah.jpg" alt="Dota" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://files2.getdota.com/eng/DotA%20Allstars%20v6.57b.w3x" target="_blank">Link 1</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.57b.w3x" target="_blank">Link 2</a><br />
<a href="http://www.dotahosting.com/eng/DotA%20Allstars%20v6.57b.w3x.zip" target="_blank">Link 3 (zip)</a></strong></p></blockquote>
<p>* Fixed a few critical bugs that could cause some abilities to malfunction </p>
]]></content:encoded>
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		<title>DotA Allstars 6.57 Map Download</title>
		<link>http://www.shinobi-wars.com/dota-allstars-657-map-download/</link>
		<comments>http://www.shinobi-wars.com/dota-allstars-657-map-download/#comments</comments>
		<pubDate>Tue, 11 Nov 2008 20:00:15 +0000</pubDate>
		<dc:creator>rugzO</dc:creator>
				<category><![CDATA[DotA Allstars]]></category>
		<category><![CDATA[DotA Allstars Maps]]></category>
		<category><![CDATA[DotA]]></category>
		<category><![CDATA[DotA Allstars Maps Download]]></category>
		<category><![CDATA[DotA Maps]]></category>
		<category><![CDATA[DotA Maps Download]]></category>

		<guid isPermaLink="false">http://www.shinobi-wars.com/?p=64</guid>
		<description><![CDATA[Link 1 Link 2 Link 3 (zip) * Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power * Lots of fixes and improvements to the translation capacity of the map * Fixed a few Warcraft 1.20e specific bugs for Chinese community * Some [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://th04.deviantart.com/fs13/300W/f/2007/092/4/f/dota__traxex_by_yonaz.jpg" alt="Dota 6.57" /><br />
<img src="http://img515.imageshack.us/img515/6488/21852957bm0.gif" alt="Download Map" /></p>
<blockquote><p><strong><a href="http://files1.getdota.com/eng/DotA%20Allstars%20v6.57.w3x" target="_blank">Link 1</a><br />
<a href="http://www.raredynamics.com.au/downloads/dota/eng/DotA%20Allstars%20v6.57.w3x" target="_blank">Link 2</a><br />
<a href="http://69.4.239.140/eng/DotA%20Allstars%20v6.57.w3x.zip" target="_blank">Link 3 (zip)</a></strong></p></blockquote>
<p>* Changed how -sd hero selection works. The three heroes are now added as icons to select from your circle of power<br />
* Lots of fixes and improvements to the translation capacity of the map<br />
* Fixed a few Warcraft 1.20e specific bugs for Chinese community<br />
<span id="more-64"></span><br />
* Some performance improvements (more coming in the near future)<br />
* Your Circle of Power now has 6 inventory slots. The items it has are now abilities instead. You cannot pickup items that you don&#8217;t own with Circle of Power<br />
* Items drop on top of your Circle of Power if a unit is not there instead of making a big pile in the center</p>
<p>* Improved Shallow Grave cooldown<br />
* Increased the bounty on Power Cogs a little bit<br />
* Decreased Clockwerk&#8217;s Intelligence gain slightly<br />
* Increased Hookshot manacost from 125 to 150<br />
* Scaled the cooldown on Eclipse from 140 seconds for all levels to 160/150/140 seconds<br />
* Eclipse no longer continues after death, Beam interval is increased from 0.5 to 0.6 seconds<br />
* Improved Windrunner cooldown<br />
* Lowered Admiral Proudmoore&#8217;s base Intelligence and intelligence gain<br />
* Decreased X Marks The Spot duration<br />
* Added manacost to manual return ability of X Marks The Spot<br />
* Increased Ghost Ship&#8217;s manacost<br />
* Lowered Omniknight&#8217;s base movement speed by 5<br />
* Increased Rhasta&#8217;s base strength<br />
* Improved AOE on Fervor<br />
* Improved Dark Seer&#8217;s cast animation point<br />
* Increased length of Wall of Replica slightly<br />
* Lowered bonus damage per second on early levels of Geostrike<br />
* Tweaks to Shackleshot angle and area check mechanism<br />
* Slightly improved Shackleshot duration and cd<br />
* Improved Mass Serpent Wards&#8217; cooldown<br />
* Reduced Haunt Illusions&#8217; damage from 50% to 40%<br />
* Haunt now has a 1 second delay during which they fade in before the images start attacking the targets<br />
* Improved Thunder Clap AOE<br />
* Improve Primal Split&#8217;s manacost and cooldown scaling per level<br />
* Improved Life Break<br />
* Improved Slardar&#8217;s Cast Point<br />
* Increased Command Aura&#8217;s AOE<br />
* Reworked Voodoo Restoration stats<br />
* Minor improvements to Glyph of Fortification<br />
* Courier now costs 200 gold<br />
* Improved Eidolons damage type progression<br />
* Lowered Lycan&#8217;s Wolves Hitpoints<br />
* Lowered base armor on Lycan and his wolves by 2<br />
* Increased Empowering Haste&#8217;s AOE<br />
* Improved Aphotic Shield&#8217;s life from 100/125/150/175 to 110/140/170/200<br />
* Increased Kelen&#8217;s Dagger cooldown from 15 to 18</p>
<p>* Circle of Power is now selected for each player at the start of the game<br />
* Added disablehelp for X Marks the Spot<br />
* Fixed some issues with the tree layout near the center scourge neutral camp<br />
* Slight adjustment of top scourge tower position<br />
* Your Circle of Power is more visible than your allies&#8217;<br />
* Undid the previous minimap change due to concerns from different leagues<br />
* Tweaked the bash values on Roshan<br />
* Moved Glyph of Fortification from an item to an ability on your Circle of Power to prevent some abuses possible by the enemy<br />
* Added Disablehelp for Keeper of the Light&#8217;s Recall<br />
* Added new hero sounds to -quote (Ogre Magi, Techies, Blademaster, Panda) and it now also tells you which number it played if u randomed with it<br />
* Changed Windrunner&#8217;s soundset</p>
<p>* Adjusted neutral pullability area for the Scourge ancients a bit<br />
* Fixed camera movement issues when multiple Meepos respawn with Aegis of Immortal<br />
* Fixed scoreboard consumables count<br />
* Fixed static field doing a small amount more than what the tooltip says<br />
* Fixed BKB being droppable after use when it&#8217;s duration is decreasing<br />
* Fixed the text display in -sc<br />
* Fixed a bug with Phase Boots and Puck&#8217;s Phase<br />
* Fixed Phase Boots triggering Last Word<br />
* Fixed some issues with the creep pathing on the bottom Sentinel wave<br />
* Fixed a bug in Death Match that allows you to rebuy the same hero again<br />
* Fixed Observer Board not showing up from a reloaded game in -cm<br />
* Fixed hero respawn issues in regular dm (not dmap or dmar)<br />
* Fixed Dust of Appearance tooltip not showing cooldown<br />
* Fixed an old issue with dropping items away from you while under Berserker&#8217;s Call pull<br />
* Prevented Flying Courier from using dust of appearance<br />
* Fixed an issue with Dawn Tavern being disabled when repicking in normal mode<br />
* Fixed the RD spot not being marked as unexplored for scourge players after the draft phase<br />
* Fixed a rare bug with Psionic Trap count limit not being enforced<br />
* Fixed a test game only bug that caused the tower deaths to not register properly in single player<br />
* Fixed a bug with Aegis of Immortal not setting proper mana on Meepo clones<br />
* Fixed some performance related bugs with Admiral Proudmoore<br />
* Fixed a bug with Power Treads and Essence Aura<br />
* Fixed some minor bugs with the manabase on Primal Split&#8217;s level 1 and 2 Earth<br />
* Fixed Sange sell cost<br />
* Fixed some minor issues with Phase Boots<br />
* Fixed Kelen&#8217;s Dagger being undroppable for the same old cooldown values<br />
* Fixed Windrunner not appearing in -sd or -ai<br />
* Fixed a Drop Items bug with courier and Aegis of Immortal<br />
* Fixed a bug in some game modes where Kelen&#8217;s Dagger had a small chance to not register properly and get disabled on incoming damage<br />
* Fixed some rare bugs with the combination of Dispersion and Starfall<br />
* Fixed some group selection inconsistencies with Primal Split units<br />
* Fixed Windrunner to not cancel your movement command<br />
* Fixed Phase Boots from canceling Curse of the Silent<br />
* Fixed a bug with X Marks The Spot and Primal Split<br />
* Fixed some issues with super creeps (in -sc) getting stuck<br />
* Fixed Shackleshot and Nature&#8217;s Guise to work on Sprout trees<br />
* Fixed a recent bug with the -courier command<br />
* Fixed Torrent buff icon<br />
* Added -cm to -gameinfo<br />
* Fixed being able to buy from secret shop from the area above Roshan<br />
* Fixed some group selection priority issues with Circle of Power and the shops </p>
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